First, choose a folder you want to save and load panel files from. This can be done using the blue button down the bottom left that has a folder on it. Once that is done if you want to edit a pre-existing panel, press "Load Panel", otherwise press "New Panel" and start from scratch.
You can use arrow keys or use the mouse wheel to browse through the items to use for your panel, once you have decided, click the item and then click on a slot to place the item. If an item is selected, and then other slots are shift-clicked, it will duplicate the selected item into the other slots.
Simply click an item to edit it.
Any text such as in the panel settings, file settings or item settings can be edited by clicking it, you will be able to type as soon as the text turns blue.
Lore & Commands:
To create a new line for your lores and commands, click the 'lore' and 'commands' words and it will bring up a window. New lines will indicate and new lore line and a new command, there is no need to use dashes before each lore and command in the Editor as it is automatically generated.
The name defaults to the name of the material. You can change this to anything you would like, placeholders and '&' colour codes work.
The stacks need to be a number from 1-64 without spaces or any other characters.
Set to true, if you want the item to be enchanted. You can remove this to set it to false. You can add a specific enchantment too using this list of enchantments. eg "KNOCKBACK 3".
This will appear in the noPerm and hasPerm items, this is where you specify the permission the player needs/can't have for the item to display.
A blue button that looks like a head will appear when the Player Head item is selected. You can click this and edit the players head to anything you want.
The title that appears on the top of the GUI. You can use '&' colour codes.
Permissions needed to open the panel (use "default" for everyone to have permission, if you use for example "creative", the permission node will be commandpanel.panel.creative).
Arrow keys or scroll to change from 1-6.
Sound on Open:
Use this to make a sound when the panel is opened for the player. Find a list of sounds here.
Allows you to issue a custom command to open the Panel. Custom commands can be changed to anything you want for each Panel. Just put a space between different custom commands. eg. "example ex e" will allow players to use commands /example, /ex and /e to open the Panel.
This is the material will be used to fill the empty areas. Use "air" to keep areas empty.
The regular items that will appear when a panel is opened.
If a player doesn't have the permission specified in the item description (perm:) then this item will show up instead of the default item.
Opposite to noPerm, If a player has the permission specified in the item description (perm:) then this item will show up instead of the default item.
The name of the file you will be saving.
The name of the panel. If you name the panel "Example" you do /cp example to open the panel.
To create a new line for your lores, click the 'lore' word and it will bring up a window. New lines will indicate and new lore line, there is no need to use dashes before each lore in the Editor as it is automatically generated.
The name is defaulted to the name of the material. You can change this to anything you would like, placeholders and '&' colour codes work.
This is if you want the item to spawn in the inventory automatically. The numbers can be from 0 - 8, which are all the slots in the hotbar from left to right. Set to false to allow players to move the item in their inventory.
This should be true or false, and only does something if stationary isn't false (above). If the player gets given this item, when overwrite is enabled it will only put that item in the stationary slot (0-8 depending on what it was set to). If the player already has the item (which should be most likely) then it will cancel out and the player will still only have one item.