Configuration
The plugins configuration file.
# |----------------------------------------------------------------------------
# | Evolution Generators Config File
# | By RockyHawk v1.0
# | https://www.spigotmc.org/resources/evolution-generators-custom-items.81715/
# |----------------------------------------------------------------------------
#Find all of the plugins configurable messages
format:
tag: '&8[&bEvolution Generators&8]'
asPlayer: '&cPlease execute command as a Player.'
noperms: '&cNo permission.'
notPlayer: '&cPlayer not found.'
nogen: '&cGenerator not found.'
empty-list: '&cLooks empty here.'
upgrade:
upgraded: '&aGenerator has been upgraded!'
lock:
already-locked: '&cGenerator already locked!'
already-unlocked: '&cGenerator already unlocked!'
locked: '&aGenerator locked!'
unlocked: '&aGenerator unlocked!'
override: '&aOverriding lock!'
gears:
amount: '&7You have &a%gears% &7Gears.'
other: '&7%player% &7has &a%gears% &7Gears.'
give: '&7%player% &7has received &a%gears% &7Gears.'
remove: '&7Removed &c%gears% &7Gears from %player%.'
insufficient: '&cNot enough Gears!'
#This is the global layout for the generators title that is displayed
#above the floating items. Adding layout to a specific generator below
#will give it a personal layout
title:
layout: '&b%contents%&3/%max% &8| &b%percentage%%'
#Some global settings for generators. Generate distance determins
#How many chunks away the owner of the generator can be before
#The generator will stop generating.
config:
version: 3.0
lock-when-placed: false
#use 'VAULT' for example to use vault economy instead
economy-type: GEARS
generate-distance: 12
#limits the amount of generators that can be placed
#can be configured per player or per chunk
#set to -1 for the settings to disable
limit:
player-message: '&cYour max generator limit has been reached!'
chunk-message: '&cZChunk max generator limit reached!'
player-generators: -1
chunk-generators: -1
#The different generator types. Once you make a generator
#It is recommended that the name is not change (in this case, 'Coal')
generators:
Coal:
#The block that the generator is made of
block: BEACON
#How many ticks for the generator to increase by 1%
speed: 100
#adds upgrades to the generator
sounds:
#play a sound when an item is generated
generate: ENTITY_CHICKEN_EGG
particles:
#spawn a particle when an item is generated
generate: SWEEP_ATTACK
upgrades:
#level 2 here (1 is not included because generators are level 1 by default)
'2':
#price for level 2
price: 3
#increase slot count for the generator
slots-increase: 1
#the generator will increase by 1% 20 ticks faster
speed-increase: 20
'3':
price: 3
#this will add another 20, so overall level 3 will be 40 ticks faster
speed-increase: 20
Iron:
block: BEACON
upgrades: 2
upgrade-price: 8
speed: 500
sounds:
#play a sound when an item is generated
generate: ENTITY_CHICKEN_EGG
particles:
#this particle will appear when the generator is placed
placed: SPELL_INSTANT
#this particle will appear when an item is generated
generate: SWEEP_ATTACK
Diamond:
block: DIAMOND_BLOCK
upgrades: 1
speed: 1000
sounds:
#play a sound when the generator is placed down
placed: BLOCK_CONDUIT_ACTIVATE
#play a sound when the generator is broken
removed: BLOCK_CONDUIT_DEACTIVATE
#when an item is generated
generate: ENTITY_CHICKEN_EGG
particles:
#this particle will appear when an item is generated
generate: SWEEP_ATTACK
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