Configuration

The plugins configuration file.

# |----------------------------------------------------------------------------
# |                      Evolution Generators Config File
# |                             By RockyHawk v1.0
# | https://www.spigotmc.org/resources/evolution-generators-custom-items.81715/
# |----------------------------------------------------------------------------

#Find all of the plugins configurable messages
format:
  tag: '&8[&bEvolution Generators&8]'
  asPlayer: '&cPlease execute command as a Player.'
  noperms: '&cNo permission.'
  notPlayer: '&cPlayer not found.'
  nogen: '&cGenerator not found.'
  empty-list: '&cLooks empty here.'
upgrade:
  upgraded: '&aGenerator has been upgraded!'
lock:
  already-locked: '&cGenerator already locked!'
  already-unlocked: '&cGenerator already unlocked!'
  locked: '&aGenerator locked!'
  unlocked: '&aGenerator unlocked!'
  override: '&aOverriding lock!'
gears:
  amount: '&7You have &a%gears% &7Gears.'
  other: '&7%player% &7has &a%gears% &7Gears.'
  give: '&7%player% &7has received &a%gears% &7Gears.'
  remove: '&7Removed &c%gears% &7Gears from %player%.'
  insufficient: '&cNot enough Gears!'
  
#This is the global layout for the generators title that is displayed
#above the floating items. Adding layout to a specific generator below
#will give it a personal layout
title:
  layout: '&b%contents%&3/%max% &8| &b%percentage%%'
  
#Some global settings for generators. Generate distance determins
#How many chunks away the owner of the generator can be before
#The generator will stop generating. 
config:
  version: 3.0
  lock-when-placed: false
  #use 'VAULT' for example to use vault economy instead
  economy-type: GEARS
  generate-distance: 12

#limits the amount of generators that can be placed
#can be configured per player or per chunk
#set to -1 for the settings to disable
limit:
  player-message: '&cYour max generator limit has been reached!'
  chunk-message: '&cZChunk max generator limit reached!'
  player-generators: -1
  chunk-generators: -1  
  
#The different generator types. Once you make a generator
#It is recommended that the name is not change (in this case, 'Coal')
generators:
  Coal:
    #The block that the generator is made of
    block: BEACON
    #How many ticks for the generator to increase by 1%
    speed: 100
    #adds upgrades to the generator
    sounds:
      #play a sound when an item is generated
      generate: ENTITY_CHICKEN_EGG
    particles:
      #spawn a particle when an item is generated
      generate: SWEEP_ATTACK
    upgrades:
      #level 2 here (1 is not included because generators are level 1 by default)
      '2':
        #price for level 2
        price: 3
        #increase slot count for the generator
        slots-increase: 1
        #the generator will increase by 1% 20 ticks faster
        speed-increase: 20
      '3':
        price: 3
        #this will add another 20, so overall level 3 will be 40 ticks faster
        speed-increase: 20
  Iron:
    block: BEACON
    upgrades: 2
    upgrade-price: 8
    speed: 500
    sounds:
      #play a sound when an item is generated
      generate: ENTITY_CHICKEN_EGG
    particles:
      #this particle will appear when the generator is placed
      placed: SPELL_INSTANT
      #this particle will appear when an item is generated
      generate: SWEEP_ATTACK
  Diamond:
    block: DIAMOND_BLOCK
    upgrades: 1
    speed: 1000
    sounds:
      #play a sound when the generator is placed down
      placed: BLOCK_CONDUIT_ACTIVATE
      #play a sound when the generator is broken
      removed: BLOCK_CONDUIT_DEACTIVATE
      #when an item is generated
      generate: ENTITY_CHICKEN_EGG
    particles:
      #this particle will appear when an item is generated
      generate: SWEEP_ATTACK  

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